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Exclusively OpenXR for Android/PCVR #798
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# Conflicts: # Assets/Oculus/OculusProjectConfig.asset # Assets/XR/Settings/Open XR Package Settings.asset
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apktool may be a drop problematic; we have to make sure it's signed properly. But it's probably possible. Maybe a followup PR? |
mikeage
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Dec 16, 2024
Yeah it can be a followup, I'm hoping we can make the change then re-sign as we have our original keys |
mikeskydev
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Exclusively OpenXR for Android
Exclusively OpenXR for Android/PCVR
Dec 16, 2024
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This PR implements the early stages of https://github.com/mikeskydev/unity-openxr-extensions, moving away from vendor specific XR SDKs towards using OpenXR for as many features as possible.
TODO:
This removes dependency on the Oculus Core SDK and the Pico SDK, allowing us to use the same codepath. Annoyingly our package name is still different on Oculus, so we have to do a separate build. @mikeage could we consider using apktool to hack our own package as a post-build step, rather than building twice?
Oculus Passthrough is delivered via the new upm package, and as a plus we get passthrough on Pico and Quest PCVR!
Oculus Platform is required for age check (and some MR features that are currently commented out), but we check which platform we're running on before initializing, otherwise it can crash non-oculus android devices. I will reimplement the MR features in my OpenXR package at a later date.
Wave is removed (never actually used, and we can do it properly with OpenXR), as is the Pimax build, getting our current builds down to 6.
Closes #447